Scum and Villainy
There has been a debate on the d20radio.com Order 66 board about effective challenge level for encounters. It seems very fair that a nonheroic CL1 stormtrooper is -not- a challenge for four heroic level1 characters.
I figured Level 3 because there are only 2 of them, so that should make up the difference that 2 more players would have made. OK. So first encounter is against 2 CL3 force sensitive thugs.
o.O That's right. Force Sensitive thugs. Granted, per the rules, this only makes it a CL2 (total enemy CL/3 or 3+3/3=2), and they have an average party level of 3, but because they have only 2 people, we add 2 to the challenge. CL4. A difficult but doable challenge. Well, that depends on the evilness of your GM. Because these thugs wield force lightning and force grip. If I had been evil enough, I could have TPK'd them in a couple rounds. But i'm not evil, so they survived. Challenging, but survival.
Second encounter a little while later (after some healing), three more of these thugs!!?! well, i only pop'd 2 on them, because that would have been just too much. But with the way the setup of the encounter was, they were being choked and shot at, and it wasn't going well, so we stopped.
Now, granted there were only 2 party members, but come on.. this adventure is for 4 level 1 characters, and the first two adventures have them up against 2-3 CL3 heroic enemies. Did anyone playtest this adventure? Should we be using our Second Wind in the first 20 minutes of the game? I don't think so. If I play this adventure again - which i most likely will because the story is pretty good - the party will not be level 1. Mostlikely four level 3 or 4's.
And how is the rest of Scum & Villainy? Oh, pos def worth it. Lots of great stuff in there.
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