Review: Blue Dragon Plus for Nintendo DS
My DS was dead from way too much Animal Crossing: Wild World over the last couple days, so it took me a few hours before i was set up to try Blue Dragon Plus.
But i'm probably getting ahead of myself. Let me start at the beginning. This is my first video game review, and i was surprised even to be asked to take part, but i want to make sure i do a thorough job and be fair.
I will say up front that i was not influenced by the marketing agency that asked me to review the game in any way. the fact that the game was shipped to me for free, i can only assume, is the standard in reviews, as evidenced from Penny Arcade and Ctrl+Alt+Del mentioning in their blog that such-and-such publisher sent them random-game to review.
I refrained from loading up the original Blue Dragon on my 360 while waiting for this game, wanting to go into the review fresh and perhaps as if i had never even played it. It has been about a year since i played the 360 game, and i couldn't remember much, so I'm off to a good start.
I also refrained from reading any other reviews or watching trailers of Blue Dragon Plus, so as not to be influenced by anything except my own experience.
The other thing I refrained from was the instruction booklet. I had two reasons for this:
- One - As a man, I have a natural aversion to instruction booklets.
- Two - I wanted to really know how intuitive this game was. Would it have controls easy to guess and navigate, or would it be incredibly complex and require remapping and a cheat sheet?
So, on with the review
Initial Thoughts
- Good intro cutscene, really reminded me of what i remember from the 360 version. Very cinematic and recognizable characters. Kind of surprised me for the DS (but the only other game I have is Animal Crossing, so I really don't have much of a basis for comparison).
- Feels like final fantasy tactics at first glance after the cutscene. 3D Isometric, shoulder buttons for rotating the camera, D-Pad for positioning the camera.
- I like that it introduces the characters in the party at the start and gives tips for how to effectively use them in combat.
- Controls were very intuitive and only took mere seconds to play with and figure out. No complexity at all.
Yes, so there are the first three thoughts I had. My initial impression is a positive one.
Initial Thoughts Rating: +
Storyline
The story was engaging and interesting. It built upon the world from the original title and flowed well, much like a comic book or graphic novel. It made sense in context and was well written.
Storyline Rating: +
Gameplay
This is where the simplicity of the controls shines. Three icons on the right side of the screen control party selection. The first is for scrolling through your party individually, the second is for circling the target party members with the stylus, and the third is selecting all party members. Clicking on an enemy sends all selected characters to release whoop-ass. There are two to three icons at the bottom of the screen for each character selected. Special attacks, and medicine for healing. Simply click one with the stylus and combat pauses so you can ensure the target of your spell.
I was easily able to group my combat-oriented members on the enemies to overwhelm them and send the scout out to gather treasure and medicine to keep them alive.
The rest of gameplay is spent reading through the linear storyline and watching the cut scenes, or making minor direction choices that automatically move you to an area occupied by either a monster or a shop. Simplified perhaps too much, but easy to understand and work with.
Gameplay Rating: +
Genre Elements
The 'Key Points' page of the marketing site boasts "Exciting RPG Elements Such As Item Collection, Character Progression and Robot Customizations".
Fine, let's talk about RPG Elements.
Items are collected and assigned to characters to grant additional stat bonuses and counteract weaknesses or increase strengths.
After combat, characters are awarded experience points and possibly level up. There is nothing to do during level-up. Stat increases are awarded automatically.
I haven't even gotten to the robot customization yet. This intrigues me, and I'm looking forward to it.
But how does it play as an RPG? That depends on your definition of Role Playing Game. I'm a paper and dice RPG'er and text-based RPG'er, which means I have a much different view on role play than WoW or EverQuest RPG'ers. So for me, the RPG element was the weak point of this game.
But as for the Action, Blue Dragon Plus is all about action.
I would say this is a neutral, one plus/one minus, but the RPG portion is listed as "Elements", and not designated as the primary genre, so we'll catagorize it Action.
Genre Element Rating: +
Replay-ability
Replay-ability Rating: -
Summary
Summary Rating: (4 out of 5)
Blue Dragon Plus
Published by: Ignition Entertainment
Developed by: Feel Plus
Genre: Action RPG
System: Nintendo DS
Rated: E for Everyone
Release Date: February 24, 2009
Blue Dragon Plus images and video care of Rocket XL Marketing.
Dragon Score Image copyright: WarSpider Entertainment LLC, and is used with permission.
DragonClash.com is neither owned or operated by Nintendo and is not
associated with the Blue Dragon Plus product.
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